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Hortobagy - filming location in Hungary

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Emerging Hungarian volumetric via SZFE Budapest, MOME and Digic Pictures with Microsoft Mixed Reality Capture Studios partnership track

Here is how this works in practice. Volumetric capture in Hungary is emerging rather than set up. Our coordinators are honest about the gap. There is no permanent production-grade volumetric stage in Budapest yet on the scale of the Microsoft Mixed Reality Capture Studios facilities in Redmond, San Francisco, London and Tokyo. Most volumetric work that starts in Hungary either ships out to one of those partner stages or runs on emerging short-term multi-camera arrays operated through SZFE Budapest, MOME Budapest and Digic Pictures fresh ideas labs.

Here is the short of it. Where Hungary outperforms its stage maturity is on the R&D and post side. Digic Pictures. The team behind the Witcher 3, Cyberpunk 2077, League of Legends, Halo: Reach, Assassin's Creed and Final Fantasy game cinematics. Runs proprietary volumetric and 4D capture pipelines for facial performance and full-body work that feed directly into Unreal Engine 5 and Unity 6 game-engine deliverables.

Here is the breakdown. For shoots that need a full Microsoft MRC volumetric stage on a Budapest-anchored schedule we set up hybrid bookings with the London Microsoft Mixed Reality Capture Studios. The Berlin Volucap volumetric stage at Babelsberg (the largest in continental Europe), moving talent and crew across Schengen borders with EU labour mobility records handled locally.

Here is what that looks like on the ground. Hungarian volumetric output runs through Filmtörténet VFX, Pannonia Post, Umatik and Digic Pictures for mesh reconstruction, texture tuning, point-cloud delivery (PLY, FBX, USD) and sites-specific masters for Meta Quest 3, Apple Vision Pro, HoloLens 2 and Looking Glass holographic display delivery. SZFE Budapest and MOME Budapest run the academic research collaborations training operators and supplying volumetric R&D, the 30% NFI cash rebates with no cap applies to qualifying Hungarian volumetric spend. Plus NAV ATA carnet handles imported camera arrays, depth sensors and processing rigs.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Hungary?

Hungary has access to volumetric capture facilities through partnerships with European studios. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Hungary that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.